A downloadable VR game for Windows and Android

In this game you're small. Even if you aren't in real life, in this world, you are. Actually everyone is the same size when they set foot on Puny Planet. Don't try to cheat. It won't go unnoticed.

Puny Planet is a real place.

If you keep playing you will become stronger, faster, smarter. You will build stamina, learn logical thinking and master precise movement. Because that's what it takes to get through Puny Planet.

This game invites self-reflection. Solve simple tasks and take a good look at how you did it. It is also very replayable. You'll keep spotting new details, improve your performance and discover new goals to achieve.

You'll meet curious characters, some friendly, some hostile. Sometimes they will help you, at other times they will put you at risk. Observe them as you observe your surroundings and judge accordingly.

Challenge yourself to some retro game design with modern QoL sensibilities, realistic physics and a small open world.

Download

Download
The Puny Climber for Quest Demo 648 MB
Download
The Puny Climber for PC 666 MB
Download
The Puny Climber for Quest 510 MB

Install instructions

Game is buggy/unplayable in places on Steam VR (that includes Quest over Virtual Desktop). I recommend playing natively on Quest.

Development log

Comments

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Hey, tried it with Vive, the game loaded fine, but not controllers or way to move :( looks nice tho :)

Thanks for your feedback. On Reddit another Vive user has the same problem. It might be related to Steam VR because I have the same problem when running the game through Virtual Desktop, which also uses Steam VR. I can see the controllers below between the chess tiles but they can't be moved.

I'm sorry the game doesn't seem to be playable on non Oculus headsets currently. I hope I find time to fix this soon but I'm busy with other features of the game.

I uploaded a new version. Should be fixed now.

Sorry for late reply, yeah it works now, thanks for the fixing it, its a fun game so far!

(1 edit)

No problem.

If you played til the second board, how did you find the difficulty on that one? Did you get frustrated in some of the levels and do you think there are some that require hints?

My intention was to raise the difficulty but I cannot really gauge how hard they ended up being since I designed them and didn't have to find out how to solve them.